Produktbeschreibung
Fortsetzung des Turning the Tables Systems. 2 km/Feld, 1 Runde = 6 Tage. Bataillone, Kampfgruppen, Regimenter und Brigaden. 1 Karte. 280 Counter. Regelheft mit Beispielen.
The town of Velikye Luki was captured by German forces during July 1941. From the view of Heeresgruppe Mitte which was responsible for this sector, Velikye Luki was very important for three reasons-(1) It formed a bridgehead across the Lowat River; (2) it was a major railroad junction; (3) It screened the vital Vitebsk-Leningrad railroad. The Red Army launched several attacks and partisan actions against Velikye Luki during the following 15 months, but failed almost completely. By November 1942, Velikye Luki and the surrounding area was still in German hands....
MiH expands the Turning the Tables system to become the T3 Operational Warfare System at your request.
Velikye Luki uses the game system of the popular Turning the Tables (Kharkov 1942) and Drive to the Baltic! (Army Group North 1944) games also available from Moments in History. The players of this popular system demanded new games utilizing its strengths, including fog of war, overall excitement and fast play. Velikye Luki is the answer.
The game is played in game turns, each representing three days of real time. During a game turn a player moves and fights with his units and expends C3I Points. Both players have many opportunities to attack and defend, making for exciting and varied game play. The T3 Operational Warfare System used in Velikye Luki is unique in its combination of easy to use mechanics and the depiction of fog of war. The system integrates various important aspects of combined arms warfare with a strong emphasis on uncertainty. The combination of Tactical Superiority determination, Random Events and Combat Chits make it possible to present a rather elaborate combat system with little “overhead” in the form of complexity while allowing for the use of the system in solitaire play, including its fog of war features. Players will immediately notice that the combat system captures the flair of warfare on the Eastern Front and produces realistic, and exciting results, while remaining easy to learn and handle.
What You Get:
* One 22 x 35 inch full color game board;
* 280 full color die-cut counters;
* Extensive rulebook with play examples, designer's and historical notes;
* 3 Play Aid Cards.
Game Scale:
One hex: Two Kilometers
One Game Turn: 6 Days of real time
Units are: Battalions, Kampfgruppen, Regiments and Brigades |