Produktbeschreibung
Swing the tides of "The Great Game" as countries vie for control of Afghanistan
From the award-winning game designer of Root and Oath, Cole Wehrle brings you into an interactive history lesson about life on the edge of empire.
For generations the Durrani Empire held the region together. Now, their authority has collapsed. Rivals both old and new have emerged from the shadows. It’s up to the players to see if a fledgling Afghan state might come into being.
Each copy of Pax Pamir: Second Edition (English) includes:
A beautiful cloth map
36 heavy resin blocks
Nearly 150 unique cards with period art
Wooden player pieces and screen-printed ruler tokens
Fully automated AI opponent
Punch board coins, player aids and more
Pax Pamir is a cardgame for 2 to 5 players taking place in Afghanistan, 1823-1845. Assume the role of an Afghan tribal leader navigating the winds of colonial power in “The Great Game”. If either the Russian or British Empire is able to achieve supremacy, you win if you have the most influence in that empire.
What is a "paxgame"? Everyone knows what a wargame is: players assume Napoleon-like roles representing nations and maneuvering pawns across a mapfield. In a "paxgame", the players ARE the pawns. In Pax Pamir, 19th century Afghanistan is simulated as a "buffer region" between two superpowers, where the players manipulate the superpowers to their advantage.
With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure.
Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day.
In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.
Pax Pamir ist eine Kartenspiel, das von der Geschichte Afghanistans in der Zeit 1823-1845 handelt. Die Spieler schlüpfen in die Rolle des afghanischen Stammesführers, welcher sich einer Kolonialmacht im “The Great Game” anschliesst. Wenn es entweder dem russischen oder dem britischen Empire möglich ist Vormachtstellung zu erreichen, gewinnt der Spieler, der den grösstmöglichen Einfluss diese Empires hat.
Pax Pamir ist ein Spiel aus der "Pax Series"
Inhalt:
120 Spielkarten (Politik-, Spionage-, Finanz- und Militärkarten)
45 Geldspielmarken (Rupees)
80 Holzwürfel & -zylinder für Stämme, Spione, Armeen, Strassen
Regeln und historischer Hintergrund, 28 Seiten
Box (127 X 127 X 42mm)
Es ist möglich ein faltbares Spielbrett separat zu bestellen. |