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HauptseiteFirmenMeromorph Games


Meromorph Games

Meromorph Games
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Meromorph Games is Kevin and Matthew Bishop, twin brothers from Annapolis, Maryland. Kevin created Norsaga out of a cool idea he had, and bugged Matthew until he drew some art. Then Matthew bugged Kevin until he agreed to go to Gen Con with it in 2014. What happened next?

You're looking at the results of that little endeavor! We're still working together to create new games, like The Shipwreck Arcana and Atma: A Roleplaying Card Game.

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ATMA - A Roleplaying Card Game

       

Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker…

Atma is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros.

OVERVIEW
2-5 PLAYERS / 2 HOURS / AGES 13+

Cards - A stage in Atma contains 51 illustrated tarot-sized cards for the GM, while players choose from premade character micro-decks of 8 cards. Set up and play in seconds, then expand the story as you go.

Gameplay - There are no turns in Atma. The GM describes the scene and helps manage the spotlight. Players can try anything that fits the narrative — get creative! Two 6-sided dice resolve conflicts. If you’ve played any Powered-by-the-Apocalypse RPG, you’ll feel right at home.

Story - Every GM and player card is packed with lore for you to use, adjust, or ignore as you see fit. A play session has one concrete goal determined by the story card, with micro-goals for each scene — which also unlock new character abilities. Everyone gets a chance to steer the narrative and explore the world’s history.

WHAT MAKES IT UNIQUE
Fast - Many roleplaying games take days to learn, weeks to prepare, and months to play. Atma is fast to learn, to teach, and to finish. Sneak a full RPG into your weekly game night rotation, or use it to run pop-up sessions with anyone, anywhere, anytime.

Colorful - RPGs embrace creativity and imagination, and Atma is no different — but with hundreds of beautifully illustrated cards, you can quickly set the stage, visualize characters, and get to the gameplay. And every card is packed with surprises, suggestions, and unusual uses. There are no “combat only” cards here.

Welcoming - RPGs can be intimidating, especially for new players asked to be creative under a time limit. Atma’s takes the pressure off until players get comfortable. Best of all, Atma makes the hardest job in roleplaying — the Game Master — fast and easy. If you’ve always wanted to GM but never felt brave enough, Atma is a fantastic introduction to this rewarding role.

   

Shipwreck Arcana

       

Trapped in a drowned world, you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic, you can predict each others' fates and escape unscathed.

The Shipwreck Arcana is a compact, cooperative game of deduction, evaluation, and logic, combining simple, speedy play with incredibly deep strategy. Players take turns playing tokens according to rules found on an ever-changing tableau of cards, in order to convey information to the rest of the group before their doom arrives.

Want even more challenge and variety in your game? Grab the Stars Below promo pack, The Imago promo, and The Restless Hours promo as well! (The promo pack may ship inside the base game when ordered together.)

2-5 players, 20 minutes, recommended ages 10+.

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