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Seitenabrufe

242339969 Seitenabrufe seit dem 30.06.2003


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HauptseiteFirmenFree League


Free League

Free League
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Free League Publishing is a Swedish publisher and game creator dedicated to speculative fiction in various forms. We have created and published a range of award-winning tabletop role-playing games, board games and art books set in strange and wondrous worlds. Through the distorting mirrors of fantasy and science fiction we reflect on our own world, its history and future.

Our game portfolio include the official ALIEN The Roleplaying Game (Gold ENNIE for Best Game 2020), the Nordic horror roleplaying game Vaesen based on the works by the praised Johan Egerkrans, the pitch-black apocalyptic fantasy RPG Mörk Borg, the alternate ’90s RPG Things from the Flood and the alternate ’80s Tales from the Loop (winner of five ENNIE Awards 2017, including Best Game) based on the worlds of the acclaimed Simon Stålenhag, the sandbox retro fantasy Forbidden Lands (winner of four ENNIE Awards 2019), the postapocalyptic Mutant: Year Zero (Silver ENNIE for Best Rules 2015), and the space adventure Coriolis – The Third Horizon (Judge’s Spotlight Award 2017) as well as the praised dark fantasy RPG Symbaroum.

We have also published the art books Tales from the Loop, Things from the Flood and The Electric State by internationally acclaimed visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classic The Call of Cthulhu by the praised French artist François Baranger.

Hauptproduktlinien

   

Blade Runner RPG

       

The official BLADE RUNNER RPG propels players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories. The game pushes the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Sci-Fi Action. Corporate intrigue. Existential character drama. Moral conflict.

   

Death In Space

       

Engage in power struggles and build your crew’s reputation. Salvage and steal to survive and endure a ruthless universe. And above all, do anything you can to get that next job.
This sci-fi tabletop roleplaying game takes you to the grimy blue-collar future of a universe filled with risk, but also opportunity. DEATH IN SPACE presents a vision of space where technology is broken and dirty, and society is harsh and desperate. The player characters make up a crew with their own spacecraft or station, and take on the jobs they can find, in order to earn some well-needed bucks and get ahead in the power struggles of the stellar system.

   

Dragonbane RPG

       

Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.

Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.

   

Into the Odd

       

Bastion is the only city that matters. In its industrial age, it sits as the smoke-shrouded hub of mankind, surrounded by a world of lurking horrors and cosmic interference. The Underground spreads beneath our feet and the stars loom above.
You are an Explorer, braving places too far for maps and too old for records. Your expeditions touch the bizarre, wondrous, and horrific. You search for riches, but also Arcana, mysterious devices with unnatural powers.

   

MÖRK BORG

       

A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else. MORK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the worlds heart away from its inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the worlds cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they? MRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the worlds largest role-playing game. Within the book youll find: - A brief look at this dying world. From The Two-Headed Basilisks gothic cathedral in Galgenbeck and Blood-countess Anthelias limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergs. - The Calendar of Nechrubel, that decides the speed of the worlds demise. - 20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail. - Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character. - 12 creatures to be murdered by. - Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry. - The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow Kings enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await. MRK BORG is constructed by Pelle Nilsson (Ockult rtmstare Games) and Johan Nohr (Stockholm Kartell). Made in Sweden.

       

Nebenproduktlinien

           
   

Symbaroum (engl & dt.)

       

Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndar

os. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

A fast-paced and flexible rule-set for creating player characters and acting in the game world.
5 playable races and 3 archetypes, divided into 15 occupations, as a basis for character creation.
35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armors to make each character unique.
Detailed guidelines for how to create adventures; 38 monsters and adversaries, and 19 monstrous traits to arm the characters’ enemies with.
More than 50 pages describing the game world’s history, geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter’s town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene.
Symbaroum is a complete roleplaying game; all you need to play is paper, pen and a dice set.
This roleplaying game is suitable for all adventurous humans, goblins and trolls from the age of 12

       

Nebenproduktlinie

           
   

The One Ring

       

“This is the Master-ring, the One Ring to rule them all.”



The One Ring™ is a roleplaying game based on The Hobbit™ and The Lord of the Rings™, two extraordinary works of fiction by the beloved author and respected academic, John Ronald Reuel Tolkien, published in partnership with Sophisticated Games.



First released in 2011, its award-winning design was hailed as the best attempt at bringing Middle-earth to the gaming table to date, thanks to its thematic rules and painstaking attention to detail. For 10 years, players of the game have traveled far and wide across Middle-earth, adventuring for multiple decades of game time.



Today, it is time for the game to enter a new era – this new edition of The One Ring brings players further into the Twilight of the Third Age

       

Nebenproduktlinie

           
   

The Walking Dead Universe - The Roleplaying Game

       

The Walking Dead has always been about characters facing impossible choices in an unforgiving world. With this game, you enter into the world of the dead and must face these choices head on. You can do this at any point in the timeline – encountering familiar faces and locations, or new ones – but the hardest choice will always be the same: Who are you going to be? We have seen many stories set in The Walking Dead Universe – now it’s time to see yours.

   

Twilight 2000

       

The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers’ Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

“The first edition of Twilight: 2000 was an iconic game for me back in the ’80s, and we are humbled and honored to work with Marc Miller and Game Designers’ Workshop to bring a new edition to life. The original game was really ahead of its time. Our goal is to build on the amazing sandbox survival gameplay and develop it further, making it more accessible using the tools of modern game design,” says lead game designer Tomas Härenstam.

“When I saw this proposal to revisit the Twilight universe, I signed on immediately. As I have seen the work proceed, I have not been disappointed, and I look forward to seeing this project become reality,” says Marc Miller of Far Future Enterprises and co-founder of Game Designers’ Workshop.

Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on the Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

The design team is led by Tomas Härenstam (ALIEN RPG, Forbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIEN RPG, Symbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses the hexcrawling system established in Mutant: Year Zero and Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules build on the Year Zero Engine, but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

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