Produktbeschreibung
Spirits in the Material World
"So kid, you thought you were hot stuff on the nets while you were alive. Ever hack anything from the inside before? Didn't think so. Well, don't worry, back then you were only human. Now you're something else. See you on the inside!" -- Kathryn Chan, Renegade Artificer
Taste the Hammer and the Flame!
In the darkest heart of Stygia, they wait for you. Do you have what it takes to place another in the flames of soulfire? Can you bring your hammer down and close your ears to the screams? Or even now, are the Legionnaires bringing you to the forge in chains? One way or another, the Artificers' Guild is waiting for you.
Guildbook: Artificers is the first in a series of Guildbooks for Wraith: The Oblivion. Revealing the secrets of the Eldest Guild, it will take you from the desolation of the Labyrinth to the silicon nerves of the Information Age.
Ghost Story: A Road of Steel and Souls, Part I -
A meeting of faux Deathlords representing real ones plan to rescue Charon from the Labyrinth, find the traitor among them, and get the Guilds reinstated.
Chapter One: The Guild -
Details of what the Artificers stand for, including information on what they really represent and how they plan to go about it.
Chapter Two: The Hammer of the Damned -
Excerpts from the Book of Nhudri give the clan history in (slightly biased) detail.
Chapter Three: The Guild Inside and Out -
The opinions of the Artificers on the other denizens of the Shadowlands and the old World of Darkness, and the structure of the Guild itself are both contained in this chapter.
Chapter Four: Putting the Hammer Down -
How to forge the human soul into cheap goods and weapons in a few easy steps!
Chapter Five: Ways and Means -
The alternate Arcanos arts, merits and flaws, skills, and other goodies avaliable for the Artificers Guild alone.
Chapter Six: Hammerboys and Netsurfers -
Ready-made sample characters for your convienence.
Appendix: Who Was Who -
The important players in the Brotherhood of the Hammer. |