Produktbeschreibung
Features:
Port Arthur - The Russo-Japanese War, 1904-05
Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05.
Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters.
Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.
- The Land Campaigns
"The Old Flag Never Touched the Ground"
- Story of 54th Massachusetts
AirLand Operations
- US Army's Search for a New Doctrine
The "Strategic Fighter" Concept
- Strategic Fighters in WW2
Pyrhic Victory
- Pyrrhus' attacks on the growing Roman state
Great Campaigns, Hollow Victories
- Expedition to Abyssinia (1868) and the Gulf War (1991)
Soviet Submarine Operations in WW2
- Soviets vs the Germans - underwater
Port Arthur, issue game
- A Short, Victorious War
Pyrrhic Victory: Legion vs Phalanx, 280-275 BC
- Variant for I Am Spartacus
Plan 1919
- Variant for 1918: Storm in the West
D-Elim
- Strategies for Port Arthur
Variants:
- Berlin '45 (German Heavies)
- Poland '39 (Soviet Max Effort, Estonians)
Errata:
- Tet '68, Poland '39, Berlin '45 |