Produktbeschreibung
The main goals of most role-playing systems is to have fun, enjoy the discovery and solving of riddles, the social interaction and a sense of accomplishment and excitement. All to often in science fiction RPGs it seems to be higher math, more gadgets, and who has the biggest gun. The object of Nebuleon is to engage both the player and the game master in a story with a point. At different points in your gaming experiences you must have played or seen played the traditional adventurer. You know, the "I am an adventurer and am waiting for an adventure" kind of character. In Nebuleon, it is different.
You create a person with goals and hopes and a reason for being there. The game master has the responsibility to the player to advise them on the scenario but it is ultimately the player who decides why the character is there. For example, I may be a Free Trader who is in to a loan shark for more than I can possibly pay doing my normal runs. I there fore leave the business in the capable hands of my cousin and look to the mercenary boards. The always have something for people desperate enough or willing to risk much for good pay. The GM could force such a scenario on the player but it works much better if it is agreed upon. Nebuleon facilitates this.
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